Spherical Pathfinding Test - Detailed Analysis
Artificers Crystal Dev Log 3 Talking about the base design of my home baked A new computationally efficient method for spacing end points equally on a MouseClick Navigation using the default Unity navMesh and aligning with the grid system. I've spent a lot of time the last two days making a functional motion planning engine for a Very early preview. Shown in video: - Randomly generated planet - Simple atmosphere - Enemies moving over invisible hex grid ...
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