3d Java Game Engine Part 8 Post Processing Effects - Detailed Analysis
I haven't been working on this for the past few months but figured I'd ease into working again with some simple graphical This is a small update but lays the groundwork for some more advanced additions later on. With the polygon rasterizer, I will be ... By popular request I decided to have a go at implementing texturing in my command prompt First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ... A quick test to show the animate texture feature (waterfall) and playing around with some In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...
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