Media Summary: I've always been eerily fascinated with the idea of human As promised, I continued working on my private Unity 6 project and implemented large-scale planets with seamless ... Extract from Ian Milham's talk "Art Directing Horror and Immersion in DEAD
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A Space Game Prototype - Detailed Analysis

I've always been eerily fascinated with the idea of human As promised, I continued working on my private Unity 6 project and implemented large-scale planets with seamless ... Extract from Ian Milham's talk "Art Directing Horror and Immersion in DEAD Currently nothing to do, but will be a fighting, industry and exploration combined Join me on this journey as I bring my dream Experimentation with multiple camera's and render textures.

Thanks to Keeps for sponsoring this video! Go to to get 50% off your first order of Keeps hair loss ... I took a few months off but I am still chipping away at this project slowly. Its been about a year since I started dev on this project ... Pros: Lumen and virtual shadows are great Cons: Nanite is slower (might be the ue5-ea branch issue) space game prototype: systems, lighting and audio Demo Scene developed in my free time while learning the basics of Unity3D and getting my hands on the DK2 and a Saitek X-55 ...

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