Media Summary: CODEMONKEY: CODING ADVENTURE 1 TO 30, FIRST STEP, OBJECT AND FRIENDS, LOOP LAND. Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
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Coding Adventure 30 - Detailed Analysis

CODEMONKEY: CODING ADVENTURE 1 TO 30, FIRST STEP, OBJECT AND FRIENDS, LOOP LAND. Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds. Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: ... This... is text! Let's figure out how to draw it. Starring: Bézier curves and (oh so many) floating point problems. Support my work ...

Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

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