Coding Adventures Waves - Detailed Analysis
Just a short little devlog about the process of simulating Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ... Some small experiments with sound, and learning how to break signals down into their component frequencies by implementing ... The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ... Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.
Let's have some fun messing about with sound and the Short-Time Fourier Transform! Support my work (and get early access to ... Subscribe Join First time here? After ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... My attempt at solving the 3x3 Rubik's cube (by
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