Darkblade Engine Pathfinding Debug Rendering - Detailed Analysis
So it's not a very closely kept secret that I'm writing a C&C behavioral-clone This is an implementation of A* algorithm where during the movement each unit raycasts (like a roomba) to detect collisions with ... I built near-plane clipping in my CPU-only 3D Created a simple grid to test different aspect ratios. Added proper keyboard, mouse and controller input support. Also worked a bit ... Now our NPC enemies are smart enough not to bump into each other while they chase after you! Steam: ... Become a member and gain exclusive benefits: Unreal ...
An overview of some of the new features and implementation details in my isometric game: UI & icons update; player and enemy ...
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