Java 2d Lighting Showcase 2 - Detailed Analysis
The game was made from scratch, using the default Looks a bit better. You can also choose the diameter of the light. In this video, we add a lantern so we can equip/unequip it and change the TritonForge's light is now pretty complex, so i felt showing some of the ways it works wouldn't be a bad idea. Inspired by we wanted our latest video to be about the power of shaders and how we can use them in GameMaker ... This is something i was trying to make for ( ) since we both were trying to find ...
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![[Java 2D] from scratch - Pixel based 2D shadow mapping Test](https://i.ytimg.com/vi/Qt-1xVSEAHw/mqdefault.jpg)


