Media Summary: Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. Just a bump that I'm still here and I intend to continue working on this project. It is something that has been
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Java Netbeans Game Dev Log Part 13 Progress Bars - Detailed Analysis

Had to remake the whole movement/obstacle system so Fred can 'hug' the objects. And to protect him from falling off the board. So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations. Just a bump that I'm still here and I intend to continue working on this project. It is something that has been I came up with two ideas about how to handle the house - instance or the real thing in the Today I've added a new menu which is animated and comes from the side. I've also added tents and I plan on adding a ... In this entry I've focused on the obstacle system and I've also created a temporary design for my first character - Fred.

I've added the possibility to kill a rabbit using an axe and I've implemented the building system with the first recipe being a ... Today I've added a character sheet and figured out how to make backpack and character sheet draggable while displaying all ... The popup menu was a thorn in my side for quite a while now and today was the day to cut it loose. It served its purpose but was ... I've improved the performance, cleaned up and refactored some of the code and added bunch of new things. The most interesting ...

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