Media Summary: Here is what I am working on! :) Music from In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, terrain maps ... indie game dev working on 'Pelican Harbor' wishlist on steam: Steam Wishlist 'Pelican Harbor' ...
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Java Opengl Engine Devlog 1 - Detailed Analysis

Here is what I am working on! :) Music from In the recent past I did some improvements, e.g. atmospheric scattering, lighting, shadow mapping, bloom, terrain maps ... indie game dev working on 'Pelican Harbor' wishlist on steam: Steam Wishlist 'Pelican Harbor' ... Hey what is up everyone, I hope you are all staying safe. But in this first Apologies for the low-quality recording. This was recorded using the game- The current state of my "self-education"-project to make a space shooter game. This

First episode in a new series about implementing skeletal animation using heya, I'm following learnopengl- this is my attempt at a triangle. the video was much longer and I spoke all through it but I won't do ...

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