Media Summary: Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Each selectable object in your application should be able to render in two different ways 1) normal and 2) selection with ... This project demonstrates: Basic use of off-screen textures within a scene, where the texture is taken from another camera angle ...
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Opengl Tutorial 18 Framebuffer Post Processing - Detailed Analysis

Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Each selectable object in your application should be able to render in two different ways 1) normal and 2) selection with ... This project demonstrates: Basic use of off-screen textures within a scene, where the texture is taken from another camera angle ...

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