Poly2tri - Detailed Analysis
I'm currently working on implementing a line segment intersection algorithm using a sweep line. The Yellow line is the advancing ... By request I have implemented face and vertex normal generation for Ardor3D users using this lib. Music: daXX - Budbrain ... After almost 5 years finally a new Broken Mug Engine video. I was trying to make the code from my 2014 destructible terrain demo ... Function that make triangles of any text and font. Displayed with DirectX. Wysiwyg editor for navmesh generation in my game engine using This is a test of my new triangulation implementation written in java. Triangulating 750 000 points took 12s on my E8200 2.66Ghz ...
Little test with Cangaja ( using Ejecta ( on stock "old" iPad mini. Little test with Cangaja ( using CocoonJS ( on stock "old" ... The ear clipping triangulation algorithm is useful if you want to triangulate a concave hull. It can even handle holes in the hull. Throwing this up here to show off my terrain construction. Physics simulated by Farseer Physics Engine. How the process works: 1 ... Little test with Cangaja ( using Ejecta ( on ret-iPad mini. Running the sweepline delaunay triangulation in debug mode. Music: Willbe - to the edge of binary.
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