Processing Interactivity Part 4 - Detailed Analysis
Here we return to our character program and make use of the draw, mousePressed, and keyPressed functions. Here I describe the mousePressed function. Here I describe the pmouseX and pmouseY variables. Use mousePressed, mouseX, and mouseY to interactively draw on the canvas with the Interactive Art Week4 [ Patterns in COMBINI ] - Processing Check out supplementary material to the lesson on my website: ...
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