Programming Planetary Generation Working Heightmap - Detailed Analysis
This time around, I managed to get the height maps Broadcasted live on Twitch -- Watch live at Programs used: Gimp, Paint.net Song: Muse - Map of the Problematique [Instrumental]. All credit and rights belong to WMG. Procedural Planet Generation: Layered Noise Heightmap This is a demo of a WIP feature for my little side project: Idleverse. Generating Heightmaps With Neural Networks For Video Games
Procedural Generation 1024x1024 heightmap Triangles are colored based on normal vector component values x, y, z to r, g, b Uses OpenGL, SDL2, and PolyVox APIs. Support me on: Patreon: Follow me on: Twitter: Instagram: ...
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