Prototype Isometric Game - Detailed Analysis
Creating tiles in Blender, edit level in Tiled editor, Textures in Gimp. Just experimenting with some simple stuffs for fun. Added some particle effects, dynamic lighting and some better texture work to the little Step into the captivating world of classic and modern Due to the limitations of home computers and Just a test of the level layout with really basic AI combat to see how the space works with gameplay.
using chatgpt for scripting - jump - double jump - dash - stomp other (not shown): -grab ball -shoot ball -rotate
Photo Gallery




![Isometric 3d GBA Prototype [iso_demo] from 2002](https://i.ytimg.com/vi/3dufMk4fyCA/mqdefault.jpg)





![[Unity] Isometric Tile Editor Prototype](https://i.ytimg.com/vi/t1tuft4sDFY/mqdefault.jpg)








