Media Summary: This project features a multithreaded, tile-based rasterization pipeline using a half-space triangle rasterization approach, along ... Here is a demoscene I made during my second year at the University of Derby, using a custom 3D consistent 30 fps with 600-800k triangles rendered per frame at 800x500 resolution. All on the CPU from scratch by me because I ...
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Quick Software Renderer Demo - Detailed Analysis

This project features a multithreaded, tile-based rasterization pipeline using a half-space triangle rasterization approach, along ... Here is a demoscene I made during my second year at the University of Derby, using a custom 3D consistent 30 fps with 600-800k triangles rendered per frame at 800x500 resolution. All on the CPU from scratch by me because I ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ...

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