Media Summary: I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Final project for CS 101: GPU Programming. This program renders a dynamic scene of spheres and point lights using a I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.
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Glsl Raytracing With Java - Detailed Analysis

I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ... Final project for CS 101: GPU Programming. This program renders a dynamic scene of spheres and point lights using a I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program. Just added some plane management. Next step, add shadows and more efficient light system. In this tutorial I'll show you how to use Compute Shaders in your An animation made with a scenegraph. Each node of the tree makes a 360 degree rotation around its own up-axis. Made for the ...

Realtime lightmapping, 1x1 lumel/texel per voxel-vertex. Ray-traced reflections on the windows of the house, sampling from the ... Video submission for the final project of EC504: Advanced Data Structures at Boston University, Spring 2014. Created by Rana ... This video illustrates a postprocessing effect for generating godrays. Based on following article: ... Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...

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