Software Rendering Progress Update 2 - Detailed Analysis
Demo executables further in the description! Features added since last I hope you enjoy the demonstrations. If you have any questions feel free to ask in the comments. I tried to explain stuff in the video ... My last video had a glitchy framerate. This is the version of it which doesn't. A description of the techniques used by Quake to render a fully 3D game on original Pentium hardware. Support: ... Continuing my quest to learn more about CG fundamentals. I'm now using XVideo (an extension for X Window System usually ... Streamed Live on Twitch: Enable Subtitles for Twitch Chat Playlist: ...
Square Wheel software renderer: turbulence effect test Try to add specular component to dynamic lights. I converted the BSP file to OBJ with Crafty. Some of the textures are still vertically flipped. The
Photo Gallery

![King's Crook Software Renderer Progress Update 2 (X11 support + DEMO) [Pure C]](https://i.ytimg.com/vi/fb_16l40sxk/mqdefault.jpg)


![King's Crook Software Renderer + Tools Progress Update 1 [Pure C]](https://i.ytimg.com/vi/ADYB96PrcTs/mqdefault.jpg)

![[Short] King's Crook Software Renderer Progress Update 3.5 (Rooms/Culling) [Pure C]](https://i.ytimg.com/vi/ZQnKf5X_gyo/mqdefault.jpg)
![How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]](https://i.ytimg.com/vi/zdXsHWHxeBY/mqdefault.jpg)

![King's Crook Software Renderer Progress Update 3 (Water + new assets + maps) [Pure C]](https://i.ytimg.com/vi/8pvH7kNNp8Y/mqdefault.jpg)







