Software Rendering Progress Update 4 - Detailed Analysis
Continuing my quest to learn more about CG fundamentals. I'm now using XVideo (an extension Demo downloads in description! Check the readme file in the download to see what has changed since the last demo! My last video had a glitchy framerate. This is the version of it which doesn't. A description of the techniques used by Quake to render a fully 3D game on original Pentium hardware. Support: ... Streamed Live on Twitch: Enable Subtitles Presented by Yuri Astrakhan on 19 November 2025 11:00, at FOSS4G 2025 Auckland. Track: State of
I hope you enjoy the demonstrations. If you have any questions feel free to ask in the comments. I tried to explain stuff in the video ... Demo executables further in the description! Features added since last 640x480 Resolution. 8-12 FPS without Hypercam 2 (Actually recorded really well with Divx 6.8), could be optimized to get more ... it works fine until you dare turn your head away from the scene.
Photo Gallery

![[Demo Download!] King's Crook Software Rendered Game Progress Update 4 [Pure C]](https://i.ytimg.com/vi/x3UGrHxiZ0s/mqdefault.jpg)

![King's Crook Software Renderer Progress Update 3 (Water + new assets + maps) [Pure C]](https://i.ytimg.com/vi/8pvH7kNNp8Y/mqdefault.jpg)


![How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]](https://i.ytimg.com/vi/zdXsHWHxeBY/mqdefault.jpg)

![[Short] King's Crook Software Renderer Progress Update 3.5 (Rooms/Culling) [Pure C]](https://i.ytimg.com/vi/ZQnKf5X_gyo/mqdefault.jpg)




![King's Crook Software Renderer + Tools Progress Update 1 [Pure C]](https://i.ytimg.com/vi/ADYB96PrcTs/mqdefault.jpg)
![King's Crook Software Renderer Progress Update 2 (X11 support + DEMO) [Pure C]](https://i.ytimg.com/vi/fb_16l40sxk/mqdefault.jpg)



